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>> ERIK GESLIN Ph.D.
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SENIOR GAME PRODUCER & SCIENCE Ph.D ON UX EMOTION Design for VIDEO GAME and VR.


I’ve worked within the games industry an virtual reality for over 18 years, and have a wealth of experience covering all aspects of development and publishing video games.

I work regularly as a consultant on the production of AAA to induce specific emotions in the video game.

Currently researcher at Laval University in Canada, I work on the emotionally reactive avatar design, I coordinates a User Experience research project on emotional gaming with Ubisoft (FUNii).

Ph.D. In ParisTech ENSAM University. UX Theme : Process of Induction of emotions in video game and VR.
International lecturer on UX and emotions in video game: ENSAM Paris, Ritsumeïkan Kyoto, Kanagawa IT Tokyo, Cybertherapy Ottawa, Siggraph Asia Singapore.

I use to create new process for eliciting emotions. I'm able to create User Experience based on player emotional physiological data.

Founder & President EmotionalGamesAwards.

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Specialties: Emotions induction in video game and VR.
Producer in video game by the use of Agile Scrum method.
Creative director expertise, Game designer.
Video game Consulting and expertise on User Experience.

Erik Geslin NY

There is no emotion without Art, No Art without emotion !

I developed the schematic Circumplex model of emotion for the video game. It allows Designers to produce emotionals environments.

FACS (Facial Action Coding System) Coder Expert Certification.
Facial Animation specialist nonverbal behavior for avatars.

- Strong leadership skills with management through influence and collaboration
- Able to extract a long term vision and roadmaps.
- Strong architecture skills and out of the box thinking, give concrete solutions from high-level concepts
- Recognized as a strong individual performer, as well as a focused creative director.
- Developing, using and teaching deep game design methodology that are able to guaranty gameplay quality and UX Design in any kind of projects

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